Bevel node functionality in EEVEE we need the bevel node to work in EEVEE the current workaround is very time consuming if the model itself is complex a lot of UVs and baking processes take over if we had support for bevel shader in eevee it would be beyond awesome 100%The bevel node's output is always a gradient, so you need to clip the values somehow to get a sharp edge It should work and you can convert all other maps like noise etc to black/white this way, but for some reason, the bevel node's output seems to ignore it I tried "color ramp constant", "greather than", both togehter, normalized or not, the node output simply doesn't seem to care By simply adding the bevel node to a normal input we can control the bevel within renderingFollow me on Twitterhttps//twittercom/IdoineTutorials Blender
Blender 2 9 For Production 02 Basic Compositing Tasks In Blender 2 9 Compositor On Vimeo